Elemental HERO Ocean
WATER 4

Elemental HERO Ocean

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1500

  • DEF:
  • 1200

  • View:
  • 4807




Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 9, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 58

Elemental HERO Ocean — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 58 · Meta: provisional
  • Primary role: Material body · Secondary: Recovery/Recursion

Why it scores here

Ocean's value is a Level 4 HERO body that the Standby Phase effect can return from the field or Graveyard each turn, so it converts into repeated recursion and material bulk rather than ATK. Its 1500 ATK and 4-star body earn no points on their own. Deck evidence (313 decks, 25 archetypes, 1.17 average copies) confirms it is played and that its HERO support network is real, but that is accessibility and not strength. With no combo, guide or interaction evidence, combo conversion and effect interaction stay low and confidence is capped at Medium.

Axis scores

Axis Score Evidence
Accessibility 65 Live in 313 recent decks across 25 archetypes, co-occurring with Stratos, Emergency Call and Miracle Fusion; no searcher or combo-start data supplied (observed, with the search route inferred).
Combo & Conversion 35 No combos supplied, so conversion is text-only: a recurring bounce of a HERO monster and nothing that builds a board on its own (inferred).
Resource Economy 60 The once-per-turn Standby Phase return of a HERO monster from the Graveyard gives repeated recovery of a body each turn, but it adds no card advantage (verified from text).
Effect & Interaction 5 Nothing in the text negates, removes or hand-traps the opponent (verified from text).
Material Utility 55 A Level 4 WATER Warrior body usable as a generic material; no as_material data supplied, so the material route is inferred from its level.
Resilience & Flexibility 50 Works from both the field and the Graveyard across turns, but a single negate shuts off the once-per-turn effect (inferred from text).
Deck-Building Efficiency 70 Typically 1 copy per deck (avg 1.17, max 3) with no garnet or lock; the HERO restriction limits splashing (observed, with the restriction inferred).

Calculation

Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 HERO body that recurs from field or Graveyard each Standby Phase
  • Broad deck presence across 25 archetypes with a strong HERO support network
  • Cheap to run: typically one copy with no garnet or lock

Weaknesses

  • No interaction or negation of any kind
  • Once-per-turn effect is shut off by a single negate
  • Effect value is confined to HERO monsters, so the card depends on the HERO shell

Counters / choke points

  • Negation of the Standby Phase effect (blanks recursion but leaves the body as material)
  • Board-wide or hand-based disruption that removes the HERO shell

Best use

Level 4 HERO material body with per-turn recursion of a HERO monster. Decks: Heroic, Frog, Monarch, Deep Sea. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 WATER Warrior Effect Monster, 1500 ATK / 1200 DEF; Once per turn Standby Phase effect: target 1 HERO monster you control or in your Graveyard and return it to hand; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: 313 recent decks run it (avg 1.17 copies, max 3), 25 distinct archetypes, 78.9% in gameplay type 7; Co-occurs with Elemental HERO Stratos (92.7%), E - Emergency Call (89.1%) and Miracle Fusion (86.6%); usage_statistics: 100% inclusion in Elemental HERO gameplay 6 at 1 typical copy (small sample, not weighted into score)
  • Inferred: Primary role is a Material body, with Recovery/Recursion as the secondary role from the Standby Phase bounce; Accessibility depends on HERO search routes that are not present in the evidence; Level 4 makes it a usable generic material for Fusion/Xyz summons
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no searcher or material-route text in evidence for HERO partners no rulings supplied for the Standby Phase self-target interaction











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